NEED FOR SPEED UNDERCOVER - BETA VISUALS
Version 1.1

This mod will try to make your game look more like Xbox 360 Alpha 161 build.

Key changes:
- Lighting, post effects, car materials, shader parameters, flares, emitter effects, ported from beta & modified to look more correct
- Two options for lighting available: Brown contrasty (aka how beta looks in Xenia emulator) & Native vibrant (aka how beta looks on Xbox 360).
- An option available to set city lighting in Port Crescent, since that's how it was in actual beta, despite proper lighting being there in the files
- Visual damage made to look a lot closer to how it was in beta
- Cut tire water splashes are restored
- Beta world textures ported, which include higher quality roads and beta garage environment
- Beta sky textures ported and cleaned up using AI techniques
- Different & better quality textures for body damage and static car shadow

Screenshots: https://imgur.com/a/XVZiLZW
Gameplay video: https://youtu.be/MRn1pADKbJE
Installation tutorial: https://youtu.be/aHVd0N2s-0I

Recommended mods:
- Generic Fix





======== INSTALLATION ========
This will take some time to install, but gives much better compatibility with any other mods, but that may not be always the case.
NOTE: It's recommended, that the path to your game folder does not contain any cyrillic letters, or any symbols like dot, and your game is not on a system drive.

To install this mod you will need:
- 1.0.0.1 version of the game. It might work on other versions, but no guarantees.
- Ultimate ASI Loader (If you have "dinput8.dll" file in your game folder, you don't need to install this): https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
- NFS-VltEd (v4.6 or newer)
- Binary (v2.8.3 or newer)

1. Extract everything from archive somewhere.
2. Open NFS-VltEd, open your game folder with it, and then run "Install-Part-1.nfsms" script from your game folder.
3. Now go through installer, choose things that you want to be installed.
4. After you done with the "Install-Part-1.nfsms" script, save changes.
5. Now open Binary, choose user mode (icon on the left), and run "Install-Part-2.end" script from your game folder, choose your game folder and let tool do the rest.
6. Save changes.
7. You did it! Now you can play.

If you're having problems, then check TROUBLESHOOTING category.





======== TROUBLESHOOTING ========
Problem:   Game crashes:
Solution:  Make sure you don't have any other graphical mods installed. If you do, your game files were probably already modified before, so reinstalling clean game would be the safest option.

If you still have troubles with this mod, you can visit this discord server and ask a question in the chat:
https://discord.gg/DMKFxAv



======== BUGS/ISSUES ========
- Final game doesn't have enough memory for rendering several emitter effects like finishline smoke or nitrous flames due to tire water splashes. Currently only finishline smoke issue was fixed by using 2d sprites instead of volumetric smoke
- Sometimes traffic can start leaving tire water splashes, which shouldn't happen
- Some car paints are too reflective
- Finally, the visuals are still nuked, but did you really expect a "true to canon" restoration mod to fix that?




======== CHANGELOG ========

==== VERSION 1.0 - 1.1 ====
- Intial release
- (1.1 upd) Now game world textures are loaded automatically instead of relying on TexMod. This shortens startup times and improves stability!
- (1.1 upd) Changed ReadMe




======== CREDITS ========
Credits:
* elaymm4			(Most of the mod)
* LegSolo			(Inspiration & Help)


Thanks:
* nfsu360 			(NFS-VltEd, NFS-Disculator, NFS-Hasher)
* MaxHwoy			(Binary)
* Dark Byte			(Cheat Engine)
* unknown (likely GrandTheftAero)(NFS Undercover Alpha 161 build)
* Intel Corporation		(Intel Graphics Performance Analyzers)
* r033				(TexWizard)